In this collection of lessons we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade.
These Hypershade nodes can be used to create a variety of
effects and many of these nodes provide us a number of additional
controls over our V-Ray renders. For example, we will be taking an
in-depth look at a number of nodes that can be used individually or used
together to create a variety of surface material types that obey
real-world laws of optics. We will also learn a variety of methods for
adding volumetric effects to our renders, creating subsurface scattering
materials, using geometry as a direct illumination source, along with
many other lessons dedicated to the various V-Ray nodes found in Maya's
Hypershade.
1. Introduction and project overview
3. Overview of the V-Ray material in Maya – Part 2
5. Using the V-Ray Light material in Maya
7. Using the V-Ray Fresnel texture in Maya
9. Understanding the V-Ray Material Wrapper in Maya
11. Exploring the V-Ray SSS Single Scatter attributes
13. Utilizing the V-Ray Edges texture in Maya
15. Working with V-Ray Environment Fog
17. Rendering murky liquids in V-Ray for Maya
2. Overview of the V-Ray material in Maya – Part 1
4. Creating 2-sided shaders in V-Ray
6. Utilizing the V-Ray Blend material in Maya
8. Working with the V-Ray Bump material in Maya
10. Using the V-Ray Subsurface Scattering material