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Home » Tutorials
In this course, we will learn teachniques for interior/exterior architectural detailing in ZBrush Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.
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Create an Awesome Pinboard Effect in Houdini – Modeling – CG Premium Content This week Cgtuts+ brings you another amazing two part, in-depth Houdini tutorial, available exclusively to our Premium subscribers. The tutorial follows Houdini artist Alvaro Castaneda as he walks us through the creation of this awesome animated pinboard scene. Today’s part covers the creation of the model, whilst part 2 goes on to look at animation and rendering. We know you’re going to love it!
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Create A Super Realistic Day For Night Shot Day AE Tuts+ Premium This tutorial demonstrates how to turn some generic daytime footage into a beautiful day-for-night shot. We will make use of a variety of techniques to get to usable mattes, work with solids & adjustment layers and even dip into the 3d-space for some advanced relighting.
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"3ds Max VRay Transformers film effects production techniques" dedicated to all those who love 3D creation, love Transformers and industrial design to a friend! Through this book, you will learn in detail the film version of Transformers, animated version of Transformers, distorted text production methods and techniques. The book gave a detailed three-dimensional animation of the early creation, polygon modeling, VRay renderer to use, scene production, deformation animation and compositing, editing the entire process. On the lessons learned through years of work, analyzed the effects of Transformers Movie creation of many key points and difficulties, to create the perfect combination of ideas and production techniques, so that readers in a relaxed
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Key to 3D Success - Vray Guide | 194.6 MB
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ZBrush is now a major player in the production of video games and movie special effects. He revolutionized the art of 3D character creation years initially but is now a powerful tool for modeling industrial design or for architectural modeling. In this video tutorial over 7 hours, you can learn the fundamentals of ZBrush 4 by an overview of all its functions, including news, Spotlight, Xplode, rendering Bpr the cliptools, SSS shader, Goz etc.. The training also includes a practical workshop for making a mecha-organic character of the modeling phase to final. Cyril Cosentino, a specialist in the world of 3D and special effects and certified trainer Pixologic Expert, will guide you through the training by showing you the functions and techniques required for this software.
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Digital-Tutors : New Rendering Features in modo 401
In this series of lessons, we will explore several of the new rendering features that are now available to us within modo 401.
Through these lessons we will explore features such as blurry reflections and refractions, and how we can gain a high level of control over each of these, we will also discuss the new Shadow Catcher feature, which provides for a much easier way of rendering our scenes over a background plate. In addition we will be learning about new features such as volumetric lighting effects, caustic and dispersion calculations, utilizing multiple environments, and other rendering features now found in modo 401.
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3ds Max 2010 Tutorial - Rig a Character 1280x720 | 80 min | 814.16 MB | MP4 Genre: eLearning
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Gnomon - Archviz Rendering in Mental Ray with Alex Sandri | 456 MB Mental Ray Importons and Irradiance Particles rendering algorithm, is a novel approach to compute global illumination based on importance sampling, which tends to converge much faster to a desirable quality than the existing solutions like global illumination photon tracing combined with final gathering. Everybody seems to agree that this Mental Ray rendering algorithm, represent the future of 3d Rendering and is still in the Optimization Phase. In this tutorial I have explained a few different approach \"workflows\" to present the user with more choices in terms of light mood and render times output.
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After Effects Project – Transformers Movie Title Effect CS4 | .AEP | 3D max | TUTORIAL | 139mb
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