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Home » Tutorials

Видео урок Introduction to Character Modeling от The Gn0m0n W0rksh0p автор которого Mark ...

В этом DVD, Mark Dedecker покажет этапы моделирования, скульптинга персонажей Next-Gen и создание UV сетки. Особое внимание в этом уроке уделяется созданию реалистичных форм и силуэтов. В уроке задействованы программы ZBrush и Maya.


Video tutorial Introduction to Character Modeling of The Gn0m0n W0rksh0p author is Mark ...

In this DVD, Mark Dedecker show the stages of modeling, sculpting characters in Next-Gen and the creation of UV mesh. Particular attention in this tutorial on creating realistic shapes and silhouettes. In the tutorial program involving ZBrush and Maya.

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Category: Tutorials | Views: 973 | Added: defaultNick | Date: 28.12.2010 | Comments (0)

Creative Character Design Techniques

In this DVD, Neville offers alternative approaches to developing ideas, specifically for character concept development. There are times you want to approach a project with great specificity and then other times you want to put aside presumption and allow for "it” to happen to you. This DVD explores a few approaches to fostering "happy accidents” and ways to efficiently "see” quickly. Neville begins in Photoshop®, very quickly sketching random shapes and areas of value to "find" an image within. After discovering an intriguing image, he takes it to near completion, revealing the importance of staying open to new ideas as he develops a creature. From there he explores the same ideas for head and creature development using ZBrush's mirroring tool. Finally, he finishes with a sculpted ZBrush "sketch" showing ways to keep creativity alive while working in 3D. Instructor for this title: Neville Page

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Category: Tutorials | Views: 797 | Added: defaultNick | Date: 28.12.2010 | Comments (0)



Digital-Tutors : Creating Game Characters with Maya 2011 and ZBrush 4


In this course we will use Maya to create a game-type, low-resolution character from a highly detailed ZBrush model.

In this course, we'll go through the process of using Maya and Zbrush to convert a high resolution, sculpted and painted character into a low resolution game-type mesh that can be rigged and animated. We'll start by using Decimation Master to reduce the resolution of our model drastically while retaining much of the visual detail. Once we're in Maya, we'll build low resolution geometry around these detailed meshes to capture the important shapes of the character. We'll create uv layouts for the low resolution pieces and finally extract the color and sculpted detail from our high resolution pieces onto the new mesh. In the end we'll have taken a model of 20 million polygons down to a very useable 8-10k. Once you're done, you'll be able to use the workflow to transfer and convert your own high resolution characters into a more useable state.
Category: Tutorials | Views: 866 | Added: defaultNick | Date: 26.12.2010 | Comments (1)



Digital-Tutors : Getting Started with RealFlow5

In this series of lessons we'll learn the basics of using RealFlow 5. Using RealFlow, we can create realistic fluid and physics simulations that we can then bring into another application to light and render. 

This series of lessons will introduce us to the powerful software of RealFlow so we can begin experimenting and using it for our own projects. By understanding now how emitters, daemons and objects interact, we can create and control complex simulations. 
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Category: Tutorials | Views: 1004 | Added: defaultNick | Date: 26.12.2010 | Comments (0)



3ds Max and Fusion Tutorial - Explosion Of Helicopter | 3,5 GB

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Category: Tutorials | Views: 930 | Added: defaultNick | Date: 24.12.2010 | Comments (0)



3D Motive Tutorial Pack | 2.79GB


Using 3ds Max 2010, we'll take an introductory look at UVW unwrapping, learn about hotkeys and setting up your UI to maximize your unwrapping efficiency, and then move straight on to unwrapping our Oil Tower prop. As we simplify the many tasks associated with unwrapping, we'll breakdown some of the most commonly used tools and have you unwrapping your assets in no time.
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Category: Tutorials | Views: 1183 | Added: defaultNick | Date: 24.12.2010 | Comments (0)




cmiVFX - Cinema 4D: Thinking Particles and XPresso Training
English | DIVX 1472x830 | MP3 128 Kbps | 4.35 GB
Genre: eLearning

cmiVFX Releases New Thinking Particles and XPresso Video Kit for CINEMA 4D R11

Introduction to XPresso
Understanding how to navigate and create inside XPresso is crucial to managing Thinking Particles. With clear step by step execution, we will instruct you on the principals of working with XPresso networks and how they divide into the connections you would potentially seek.
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Category: Tutorials | Views: 950 | Added: defaultNick | Date: 24.12.2010 | Comments (0)




ZBrush Workshops - ZBrush Training plus Community
English | H264 800x666 258 kbps | AAC 74 kbps 44.1 KHz | 5.58 GB
Genre: eLearning

ZBrushWorkshops is built to teach the craft of digital sculpting
                                                                                     
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Category: Tutorials | Views: 2873 | Added: defaultNick | Date: 24.12.2010 | Comments (8)



CmiVFX Ultimate Learning System VOL 6  | 6.52 GB

Description of the distribution:
This video was created to help extend the tool sets of standard Cinema 4D artists to encompass one of the most popular software modules on the planet, Mograph and Modynamics. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price!
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Category: Tutorials | Views: 866 | Added: defaultNick | Date: 23.12.2010 | Comments (0)



Simply maya N-Cloth 101 | 120MB

We introduce a four part series on the basics of Maya's N-Cloth system this will cover:The Standard Waving Flag, Solver Scale math, and the "Transform nConstraint"A Basic TableCloth, and the "Point To Surface nConstraint".The Basics of the "Tearable Surface nConstraint".Ropes and Cables, and why nCloth is not an efficient choice for this use.

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Category: Tutorials | Views: 753 | Added: defaultNick | Date: 23.12.2010 | Comments (1)

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