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Home » Tutorials
Autodesk 3ds Max Anaglyph Stereoscopy Techniques Autodesk 3ds Max Anaglyph Stereoscopy Techniques - This presentation covers the theory and practice of furthering the illusion of 3D by using stereoscopic techniques. Louis covers the approach of an easy camera setup' with rules for efficiency. Next, he demonstrates the process of a true camera setup'. Finally, Louis explains the method of anaglyph stereoscopy' for red/blue glasses. This includes a chapter on compositing in Autodesk Combustion. Please note that although much of the presentation is conducted in 3dsMax, these techniques can be applied in Maya as well.
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Creating Hollywood Movie Title Series Prince of Persia in Cinema 4D and After Effects1280×720 | 52 min | 285.98 Mb | flv
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Digital-Tutors : 10 Ways to Improve Your Modeling in 3ds MaxEnglish | VP6F 782x646 | MP3 96 kbps | 441 MB At Digital-Tutors, we've found that many people starting out creating models in 3ds Max have some difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
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Digital-Tutors : Introduction to Character Rigging in SoftimageEnglish | VP6F 782x646 | MP3 96 kbps | 1.20 GB Lesson Outline (34 lessons)This course will provide you with a foundation for rigging characters in Softimage. We'll take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement and working with constraints, to learning how to utilize some of Softimage's robust skinning tools to remove the fear of painting weights. By the end of this course, you'll have the foundation you need to create your own rigs that produce character performances that are natural and entertaining.
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Digital Tutors - Introduction to Rendering in Softimage | .flv | 250Mb Lesson Outline (11 lessons)
In this series of lessons, we will be exploring some of the core rendering tools and features that every Softimage rendering artist needs to be familiar with.
This course is designed for users who are just getting started with rendering in Softimage, so we will not be focusing heavily on using lights, materials or recipes to give your render a specific look. Instead, our focus will be on helping you build a strong foundational knowledge of rendering in Softimage by talking about many of the key tools, features and concepts that every rendering artist in Softimage really needs to be familiar with. We will also learn how to resolve some rendering-related issues that you may encounter, and we will focus very heavily on helping you develop good habits and strong workflow practices that will be extremely beneficial to you as an emerging render artist.
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Digital-Tutors : Animating with Props in Maya 2011 | .flv | +Project Files | 281MbLesson Outline (5 lessons)
In this collection of lessons we will learn about prop animation. This course covers tools and techniques for animating props in Maya. We'll discuss methods that are animator-friendly for prop animation. We'll learn how to animate constrained objects, how to blend smoothly between our space-switches as we keyframe a constraint's weight, and we'll even explore at technique for switching between spaces with no offset. At the end of this course, you'll have the knowledge you need to overcome the challenges of prop animation.
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Digital-Tutors : Exploring Animation Principles in Maya 2011: Secondary Action | project files | .flv | 112Mb Lesson Outline (3 lessons)In this collection of lessons we will learn about the Animation Principle of Secondary Action. This course will venture into the animation principle of Secondary Action in Maya. What is Secondary Action? Is it another way of describing Follow-through and Overlap, or is it much more? Throughout this course, we'’ll define Secondary Action and work through a variety exercises to help get the point across. By the end of this course, you'’ll understand what the principle of Secondary Action boils down to, which will help you enhance your animations by adding an extra level of realism to your characters.
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Digital Tutorial - Exploring Animation Principles in Maya 2011: Arcs | project files | .flv | 117Mb Lesson Outline (4 lessons)In this collection of lessons we will learn about the Animation Principle of Arcs. This course will venture into the animation principle of Arcs in Maya. What are arcs? Why is this subject so vital in animation? These are but a few questions we'll answer as we learn techniques that will assist us in checking for and fixing arcs in our animations. By the end of this course, you'll know how to improve your arcs, which will help you become a stronger animator, as you use this principle to add an extra level of realism to your character's movements.
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Description: In this video Francois Levesque from Ubisoft Montreal discusses how he used 3ds Max to handle the technical challenges Involved in the creation of the many characters in the First Assassins Creed video Game. This is a comprehensive characters creation tutorial with detailed audio commentary. Now you can be a part of a successful game.Go get it and Enjoy.
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Digital-Tutors : V-Ray Hypershade Nodes in Maya 2011English | VP6F 782x646 | MP3 96 kbps | 510 MB Lesson Outline (17 lessons)In this collection of lessons we will be exploring several of the V-Ray rendering nodes that can be found in Maya's Hypershade.
These Hypershade nodes can be used to create a variety of
effects and many of these nodes provide us a number of additional
controls over our V-Ray renders. For example, we will be taking an
in-depth look at a number of nodes that can be used individually or used
together to create a variety of surface material types that obey
real-world laws of optics. We will also learn a variety of methods for
adding volumetric effects to our renders, creating subsurface scattering
materials, using geometry as a direct illumination source, along with
many other lessons dedicated to the various V-Ray nodes found in Maya's
Hypershade.
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