ZBrush Workshops - ZBrush Training plus CommunityEnglish | H264 800x666 258 kbps | AAC 74 kbps 44.1 KHz | 5.58 GB
Genre: eLearningZBrushWorkshops is built to teach the craft of digital sculpting
Contents:Comprehensive Introduction to ZBrush 4
Sculpting Clothing and Understanding Folds
Sculpting Hard Surfaces, Armor and Repetitive Patterns
Sculpting Realistic Skin & Scales
Sculpting the Face with Scan Data
Intro to Sculpting
Topology
Comprehensive Introduction to ZBrush 4
This
workshop starts from the ground up and is perfect for beginners looking
to get started in ZBrush as well as more advanced users who want to
dive into the nuts and bolts of the program.You begin by learning how to
navigate around the interface and slowly build up your sculpting
skills. Gradually more complicated tools are introduced as you develop
your proficiency with ZBrush.
hotfile.com Available for users onlySculpting Clothing and Understanding Folds
This
workshop focuses on how we can organize the complexity of drapery to
create realistic clothing for our characters and ZBrush's new toolset
for sculpting non-organic surfaces.
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Sculpting Hard Surfaces, Armor and Repetitive Patterns
252
minutes of comprehensive lectures, demonstrations and sculpting
projects. This workshop provides a complete look at ZBrush's hard
surface sculpting toolkit. We take advantage of powerful tools like Mesh
Extraction, GroupsLoops and ZSketch as well the new planar brushes.
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Sculpting Realistic Skin & Scales
Sculpting
skin and scales is one of the most often requested workshops by ZBrush
users. It requires, first and foremost, an understanding of the
different zones of the face and the conceptual aspect of organizing form
in one of the most difficult to organize environments, a crocodile's
body! This workshop is created to set you on your way to sculpting using
both a structured approach (breaking the form down into its smallest
zones/elements) and freehand, everything and the kitchen-sink approach.
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Sculpting the Face with Scan Data
The
workshop looks at ZBrush’s projection toolset, ways to resculpt the
mesh for more sculptural realism and tools for fitting the topology of
the model perfectly to the sculpt. Along the way we explore the anatomy
of the face with special attention paid to the problem areas of the
orbit of the eye.
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