ZBrush Workshops - ZBrush Training plus CommunityEnglish | H264 800x666 258 kbps | AAC 74 kbps 44.1 KHz | 5.58 GB
Genre: eLearningZBrushWorkshops is built to teach the craft of digital sculpting                                                                                                                                                                     
Contents:Comprehensive Introduction to ZBrush 4
Sculpting Clothing and Understanding Folds
Sculpting Hard Surfaces, Armor and Repetitive Patterns
Sculpting Realistic Skin & Scales
Sculpting the Face with Scan Data
Intro to Sculpting
Topology 
Comprehensive Introduction to ZBrush 4
This 
 workshop starts from the ground up and is perfect for beginners looking 
 to get started in ZBrush as well as more advanced users who want to 
 dive into the nuts and bolts of the program.You begin by learning how to 
 navigate around the interface and slowly build up your sculpting 
 skills. Gradually more complicated tools are introduced as you develop 
 your proficiency with ZBrush.
hotfile.com Available for users onlySculpting Clothing and Understanding Folds
This 
 workshop focuses on how we can organize the complexity of drapery to 
 create realistic clothing for our characters and ZBrush's new toolset 
 for sculpting non-organic surfaces.
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Sculpting Hard Surfaces, Armor and Repetitive Patterns
252 
 minutes of comprehensive lectures, demonstrations and sculpting 
 projects. This workshop provides a complete look at ZBrush's hard 
 surface sculpting toolkit. We take advantage of powerful tools like Mesh 
 Extraction, GroupsLoops and ZSketch as well the new planar brushes.
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Sculpting Realistic Skin & Scales
Sculpting 
 skin and scales is one of the most often requested workshops by ZBrush 
 users. It requires, first and foremost, an understanding of the 
 different zones of the face and the conceptual aspect of organizing form 
 in one of the most difficult to organize environments, a crocodile's 
 body! This workshop is created to set you on your way to sculpting using 
 both a structured approach (breaking the form down into its smallest 
 zones/elements) and freehand, everything and the kitchen-sink approach.
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Sculpting the Face with Scan Data
The 
 workshop looks at ZBrush’s projection toolset, ways to resculpt the 
 mesh for more sculptural realism and tools for fitting the topology of 
 the model perfectly to the sculpt. Along the way we explore the anatomy 
 of the face with special attention paid to the problem areas of the 
 orbit of the eye.
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