Global Illumination: Exteriors V-Ray Lighting Techniques with Christopher_Nichols
In this lecture on the subject of Global Illumination lighting techniques, Christopher_Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described.
Five internationally successful photographers and digital artists present their works and share insight into the creative process. The spectrum ranges from people-to-landscape to advertising photography. Watch the professional players and find out how to work faster with the Wacom Intuos3 pen tablet retouching and compositing in Adobe Photoshop
This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material.
Character Animation for Games Animation Techniques with Robert Coddington | 4.85 GB
This lecture is an introduction to_character_animation as it relates to video games and interactive media. Robert takes you step-by-step through the basics of Maya, its animation tools, the graph editor and dynamic character posing. He guides you through the animation of simple, yet expressive game-style assets, demonstrating simple loops and transitions and creating a run cycle.
UV Mapping for Games Low Poly UV Layout with Mayan Escalante | 1.45GB
UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion.
Designing Creatures in Adobe Photoshop with Aaron Sims | 850MB
In this DVD, Aaron Sims shows how he uses Adobe_Photoshop® to create and design characters and creatures. Aaron covers many of his techniques for designing character concepts and discusses the logic behind his methods.