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Home » Tutorials
In this course we will explore the use of Spotlights in incorporating external images into our ZBrush painting workflow.
In this course, we'll get a good basic knowledge of working with
ShadowBox. We'll look at several different ways to incorporate
ShadowBox tools into our workflow. We'll explore the multiple masking
brushes and how they can help create our ShadowBox meshes. We'll talk
about techniques for drawing out those masks to create the kind of
geometry you're looking for. We will explore methods for appending
multiple ShadowBox objects to create interconnected pieces. We'll also
cover some topics related to using ShadowBox like the Clip Brushes and
the Matchmaker Brush.
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In this series of lessons we will explore a variety of techniques for
creating realistic lighting which can also convey a sense of mood and
atmosphere within Maya.
Throughout these lessons we will learn how to use lights and
shading network modifications to create the appearance of real light
sources, as well as using lights to call attention to particular areas
of our scene. This course will be placing emphasis on efficient
rendering practices, and some guidelines that you can use in your
day-to-day work to help your renders proceed as quickly as possible. We
will also take some time to learn how volume primitives and 3D textures
in Maya can be used to create complex volumetric effects within our
scene.
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Если вы никогда не пробовали снимать сцену погони автомобиль, вы знаете, как трудно получить все настроен неправильно.Помимо
того, что чрезвычайно трудно сбросить ваши снимки, получить идеальный
угол и гвоздей Ваш выбор времени может быть почти невозможным, если вы
не можете найти пустынной дороге где-то.С
помощью этого учебника, вы сможете снять кадры, которые гарантированы,
чтобы произвести впечатление (потому что они не настоящие).Половина учебников доступны в AE Premium, другая половина серии доступны через CG Premium... наслаждайтесь! If you’ve ever tried to shoot a car chase scene, you know how hard it is to get everything set up right. Besides being extremely difficult to reset your shots, getting the perfect angle and nailing your timing can be next to impossible unless you can find a deserted road somewhere. With this tutorial, you’ll be able to pull off shots that are guaranteed to impress (cause they’re not real). Half of the tutorials are available in AE Premium, the other half of the series is available through CG Premium… enjoy!
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To create a realistic explosion using Action Tips 2 • the establishment of a strong shock wave, and to track the exposure using Mocha
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Creating a Character for Games creating a realistic model in 3D's Max, Zbrush, Headus UVLayout, Photoshop, XNormal, Vray
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This course will provide you with a foundation for camera animation in Max.
We'll cover everything from creating turntables, to techniques
we can use to add more entertainment to our shots by camera animation
alone. We'll learn various ways we can rig cameras and even discuss shot
composition to make sure the audience knows who the significant players
and objects of interest are in our scene. By the end, you'll have the
knowledge you need to animate the camera confidently, producing results
that can captivate an audience.
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This course will provide you with a foundation for camera animation in Maya.
We'll cover everything from creating turntables, to techniques
we can use to add more entertainment to our shots by camera animation
alone. We'll learn various ways we can rig cameras and even discuss shot
composition to make sure the audience knows who the significant players
and objects of interest are in our scene. By the end, you'll have the
knowledge you need to animate the camera confidently, producing results
that can captivate an audience.
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In this series of lessons we'll learn how to take some footage and move
it through the entire MatchMover to Maya to After Effects pipeline to
create a finished shot. By going through the entire pipeline, we will be
able to learn about specific issues and tips and tricks while moving
between and inside each application.
We'll begin this project by solving four of our shots in MatchMover and
combining them in Maya into a cohesive 3d scene. Then we'll create our
last camera in Maya and match it. Once all our camera are set-up, we'll
learn how to model our object, create dynamics, animate, texture and
render our scene. We'll then jump into After Effects to do some color
treatment on our backgrounds and then composite our layers together.
Now, this is a long project that will take some time to complete. If you
get stuck or have any question
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New Krakatoa 1.6.0 video tutorials
As earlier reported, Prime Focus Software has recently
released Krakatoa 1.6.0. Some new introductory tutorials covering
rendering techniques
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In this series of lessons we're going to take a look at the basics of working with UVs in Maya.
UVs and UV layouts are important aspects of creating textures
for our 3d models. They let us tell Maya how to apply the 2d images we
create. Having a good uv layout can really make a difference in speeding
up texture creation and optimizing your results.
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