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Home » Tutorials




At Digital-Tutors, we've found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration.
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Category: Tutorials | Views: 781 | Added: defaultNick | Date: 23.10.2010 | Comments (0)



'Infiltrator' Production Pipeline Volume 7: Compositing

Runtime: 4 hrs. 29 min.
Software: Composite 2011 and up

In this series of lessons we'll learn how to use Composite to re-assemble our Maya render passes and integrate them with our background plates. Using composite to assemble our final render gives us an incredible amount of creative control over the final look of our shot.

We'll begin this project by importing our render passes from Maya. From there we will do some basic compositing. We'll then begin troubleshooting our shot and using a variety of tools and techniques to integrate our elements. We'll also learn how to fix issues in our background plate using masks, keyers and other tools. During this shot, we will be animating ... Read more »
Category: Tutorials | Views: 764 | Added: defaultNick | Date: 23.10.2010 | Comments (0)




Digital Tutors-Automotive Modeling in CINEMA 4D

3d car models are a mainstay of computer graphics. There are countless types to choose from and they offer a great exercise in building different kinds of geometry. CINEMA 4D offers a number of great options for building cars and in this course we'll put some of those to use building a Rolls Royce.
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Category: Tutorials | Views: 918 | Added: defaultNick | Date: 21.10.2010 | Comments (0)



Digital Tutors-Introduction to RollingShutter in Nuke

In this series of lessons we'll learn the basics of using the RollingShutter plug-in to fix skew and wobble in our footage. These effects appear in any camera that uses a CMOS sensor, such as the Canon 5d MK2, the Nikin D90 and the Red One. Using RollingShutter, we can fix distortion not only for visual appeal, but also so it tracks better through match moving software.
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Category: Tutorials | Views: 784 | Added: defaultNick | Date: 20.10.2010 | Comments (0)




In this series of lessons, we will explore some workflows for creating highly realistic interior renders using CINEMA 4D.

During the course of this training, we will go through the entire process of rendering an interior scene with realistic light and material behaviors using some of the powerful rendering features found in CINEMA 4D. We will begin by creating materials for the various objects in our scene, in preparation for the lighting process. Once we get into the lighting, we will learn how to render our images into a linear color space and we will incorporate a variety of realistic light behaviors into the scene. Finally, we will discover the benefits of multi-pass rendering by making significant, precise alterations to our final render using Photoshop.

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Category: Tutorials | Views: 863 | Added: defaultNick | Date: 20.10.2010 | Comments (0)




In this course we will cover the basics of working in BodyPaint 3D.

Creating believable texture maps is a huge part of creating great characters, props, and environments. BodyPaint 3D is fantastic tool for painting textures interactively on our models, while keeping a lot of the functionality that comes from working in a 2d image editing application. BodyPaint 3D is widely used in the industry and knowing how to use this powerful program will really help you work faster and smarter. In this course we will get a good jump start on working in BodyPaint 3D. We will go over the interface and talk about where everything's located. We will go through the process of setting up textures for our models, complete with multiple channels and layers. We'll cover painting concepts and tools including working with brushes and color. We'll also look at useful concepts like Projection Painting and using the Raybrush Render View to get a better idea of what your texture will look like as you paint. We'll also go over some of the ways you can integrate BodyPaint 3D with other applications like Photoshop, Maya, or 3DS Max. Once you are done, you will be able to jump in and start texturing your own models in BodyPaint 3D.

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Category: Tutorials | Views: 868 | Added: defaultNick | Date: 20.10.2010 | Comments (0)



Introduction to the RotoPaint Node in Nuke 6.0

In this series of lessons we'll learn how to use the RotoPaint node introduced in Nuke 6.0. The RotoPaint node is the new global tool for creating rotoscope shapes, painting, cloning and other brush based tools.

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Category: Tutorials | Views: 724 | Added: defaultNick | Date: 18.10.2010 | Comments (0)



Back by popular demand, Sjoerd "Hourences” De Jong builds upon the information taught in his first DVD by creating an entire in-game cinematic. Sjoerd starts with a custom existing level and adds rain, wind, thunder, lightning, splashes, puddles, and even plants that react to wind in order to bring the environment to life. From there he goes through adding a character to the scene, adding multiple cameras, triggering a lighting strike, creating an electrifying effect, creating a fire, blowing off a small door and finally setting everything up in kismet/matinee for the final cinematic.

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Category: Tutorials | Views: 845 | Added: defaultNick | Date: 16.10.2010 | Comments (0)




Digital Tutors- Compositing 3D into Video in Maya and Toxik

In this series of lessons we'll learn how to take the output from a motion tracker app into Maya, import a 3D model to light and render then jump into Toxik to composite it with our original footage.

We'll begin this project by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We'll then bring in our 3d object and learn how to place it in our scene. We'll then learn how to create ground geometry and match the lighting in our original shot. We'll then setup our scene with multiple render passes and layers to make compositing much easier. After we render, we'll jump into Toxik and learn about such topics as shadow matching, color matte usage and various techniques to match our 3d render with our live action b ... Read more »
Category: Tutorials | Views: 740 | Added: defaultNick | Date: 16.10.2010 | Comments (0)



Digital Tutors- Sculpting a Realistic Bust in ZBrush

In this course, we will learn how to create a realistic human bust using ZBrush.

We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character.

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Category: Tutorials | Views: 833 | Added: defaultNick | Date: 16.10.2010 | Comments (1)

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