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Digital-Tutors : Rendering Low Resolution Environments in Maya 2011
In this series of lessons we will explore a variety of techniques for
creating realistic lighting which can also convey a sense of mood and
atmosphere within Maya.
Throughout these lessons we will learn how to use lights and
shading network modifications to create the appearance of real light
sources, as well as using lights to call attention to particular areas
of our scene. This course will be placing emphasis on efficient
rendering practices, and some guidelines that you can use in your
day-to-day work to help your renders proceed as quickly as possible. We
will also take some time to learn how volume primitives and 3D textures
in Maya can be used to create complex volumetric effects within our
scene.
1. Introduction and Project Overview
3. Using the Attribute Spread Sheet to control multiple lights
5. Creating a shading network to mimic light sources
7. Adding light sources underneath the cryogenic pods
9. Illuminating the central pod platform
11. Using light linking to control illumination results
13. Creating bump maps for the floor
15. Using volume primitives in Maya
17. Placing final light sources throughout our room
19. Adding ambient occlusion to Maya shaders
2. Placing initial light sources in the scene
4. Using tone mapping and gamma correction in Maya
6. Creating glow maps for the cooling tubes
8. Building glow maps for the pod platform
10. Creating light sources along the walls of our room
12. Creating glow maps for the floor
14. Placing secondary light sources within the room
16. Rendering volumetric steam and smoke in Maya
18. Boosting the rendered quality of our Maya scene