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Home » Tutorials
 In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max.
Step by step, we'll construct a control rig that is robust and
animator-friendly. We'll learn everything from proper bone placement
and techniques for troubleshooting, to learning fun ways we can preserve
volume as our mesh deforms and how to make our controls efficient and
easy to comprehend. We'll also learn how to create customized quad
menus and toolbars that will help speed up our workflow, so we can focus
primarily on building our control rigs with the best practices.
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 In this course, we will guide you through the 12 Principles of Animation in 3ds Max.
Why does my character's motion look so unnatural and
unappealing? How can my animations captivate an audience? What is
missing in my character's movement that will enable it to be more
convincing and entertaining? These are a few questions that will be
answered throughout this training, all with the help of the 12
fundamental rules of animation. Principle by principle, we'l venture
through understanding the meaning behind each question asked above, as
well as how each can and should be implemented for success. By the end
of this course, you will have the knowledge you need to create magnetic,
natural, and memorable character performances.
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Digital Tutors - Camera Projection in Maya 2011English | VP6F 782x646 | MP3 96 kbps | 769 MB In this series of lessons we'll learn how to turn a 2d image into a 3d
scene using camera projection in Maya. By using a reference photo
inside Maya, we'll be able to create realistic scenes quickly and
easily.
We'll begin this project by learning about the theories behind
camera projection what makes a good image to project. We'll then set-up
our camera in Maya for match moving and look at a technique to get our
camera in the correct position. Once we've set our camera, we'll create
the projection shader. We'll then model the rest of our building and
animate a new camera. We'll then look at various techniques of
completing our scene and adding a sky dome. We'll finish by taking the
extra step of adding reflective geometry for increased realism.
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Digital Tutors - Integrating Titles into Footage in Composite 2011English | VP6F 782x646 | MP3 96 kbps | 489 MB In this series of lessons we'll learn how to composite a text title into
background footage. This is a common task for show openers or to add
extra information into your shot.
We'll begin this project by importing our background plate and
creating the text we'll integrate. Then we'll track the background plate
and attach our text to the track. We'll then learn how to texture our
text and how to combine various tools to make our text look more three
dimensional. We'll then learn how to take elements from our background
and layer them into our text to create the illusion that the text is in
the scene. We'll finish by doing some quick color correction and render
out our finished shot!
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Digital Tutors - Creating Game Weapons in Maya and ZBrush English
| WMV3 792x656 | MP3 64 Kbps | 948 MB
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 The UV Master is a Pixologic-developed plug-in, which allows us to
effortlessly create unwrapped UVs for our characters within ZBrush. By
using this plug-in, the entire UV layout process can be accomplished in a
matter of minutes, allowing us to dedicate more time to the sculpting
and texturing of our characters in ZBrush. During this course, we will
teach you everything you need to start using the UV Master, including
the use of control painting to define UV seams, using density maps to
control UV spacing, saving and loading control maps, and several other
innovative features. Along the way, we will also make you aware of some
common issues and complications that you may run into when using the UV
Master, as well as how you can usually work around them.
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Digital Tutors - Introduction to 3D in NukeEnglish | VP6F 782x646 | MP3 96 kbps | 322 MB Genre: eLearning
In this series of lessons we' learn how to use Nukes 3D compositing
system. Using this 3D system, we can do many things that would be
difficult or time-consuming in a pure 2D workflow, such as creating
parallax and making sure thigns line up in 3D space.
We'll begin this project by dropping in some basic geometry and
learning how to move around the 3D interface. We'll then learn the basic
components of a 3D system which is comprised of your geometry, a scene,
a camera, and a scanline render to convert all of that back into 2d
image data. We'll then learn how to bring in external geometry and how
to use shaders, materials and lights to gain more control over our 3d
geometry. We'll also learn some various tips on using 2D nodes with 3D
nodes.
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 In this series of lessons we'll learn how to use the Filter daemon to
separate our particles into multiple emitters that we can then
individually control with exclusive links. This gives us an incredible
amount of control that would have to script in otherwise.
We'll begin this project by setting up our initial objects,
emitters and daemons. Once we have everything ready to go, we'll
introduce our filter daemon and examine exactly how it works, and how we
can use it to move particles into different emitters. Once we have the
filter daemon working, we can use exclusive links to affect our emitters
in various ways. We'll then look at various attributes and ways of
changing particle values to show the vast range of different methods we
can use to filter particles. We'll then combine our knowledge along with
a few more daemons to create an int
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Digital Tutors - Curve-based Facial Rigging in Maya 2011
English | VP6F 782x646 | MP3 96 kbps | 2.03 GB
Genre: eLearning
In this course we will cover tools and techniques for curve-based facial rigging in Maya.
We'll take the Facial Action Coding System approach of controls muscles
to mold facial expressions. Step by step, we'll construct a facial
control rig that is robust, sufficient, and animator-friendly. We'll
learn everything from how to deform a mesh by a curve's shape, to
creating controls for those curves that will provide the animator with
the functionality they need to create entertaining facial animations.
We'll also learn how utilize nodes and expressions to automate certain
components of our control rig. By the end of this course, you'll have
the fund of knowledge you need to create your own curve-based control
rigs that produce natural and appealing facial expressions.
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 In this series of lessons, we will explore some of the
core rendering
tools and features of Maya that every rendering artist needs to be
familiar with.
This course is designed for users who are just
getting started
with rendering in Maya, so we will not be focusing heavily on using
lights, materials or recipes to give your render a specific look.
Instead, our focus will be on helping you build a strong foundational
knowledge of rendering in Maya by talking about many of the key tools,
features and concepts that every rendering artist in Maya really needs
to be familiar with. We will also learn how to resolve some
rendering-related issues that you may encounter, and we will focus very
heavily on helping you develop good habits and strong workflow practices
that will be extremely beneficial to you as an emerging render
artist.
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