Home » 2010»October»10 » Digital Tutors-Object Replacement with Magic in RealFlow 5
11:03
Digital Tutors-Object Replacement with Magic in RealFlow 5
Digital Tutors-Object Replacement with Magic in RealFlow 5
Lesson Outline (9 lessons)
In this series of lessons we'll learn how to use various daemons
together to morph one object into another in realflow. Using daemons
like noise, drag, dspline and magic together we can create interesting
effects quickly.
We'll begin this project by importing our geometry into RealFlow
and creating our initial emitter. We'll then add some random motion
using a noise field daemon. To get a squashing effect, we'll use a
Dspline daemon to pull all our particles into a line. Finally, we'll use
the magic daemon to make our particle cloud form our second word. Our
job is not done since we need to animate these daemons to work together
in a specific sequence. Once our particles are moving nicely, we'll take
a look at some meshing challenges and see how to use a drag daemon to
fix certain issues. We'll finish by taking our mesh into Maya and
creating the shader and render setup to output our final images.
1. Introduction and project overview 2. Importing our objects and creating our initial Fill emitter
3. Setting our objects to correctly interact and adding Noise 4. Spinning our liquid using a DSpline daemon
5. Creating the Magic daemon to form the second word
6. Animating our daemons to turn off 7. Increasing our Resolution to add more particles to our scene
8. Meshing our particles and slowing down our sim 9. Rendering our mesh in Maya