Lesson Outline (9 lessons)
In this series of lessons we'll learn how to use the morph and magic
daemons to have a particle stream morph into an object. We'll also learn
how to control our simulation using the Filter daemon.
We'll begin this project by looking at a few simulations using
each daemon separately and the issues with each. We'll then add our
initial emitter and begin working with the Morph daemon. After learning
how the morph daemon operates and which parameters we need to edit to
control it, we'll add in our magic daemon. We'll then take a look at how
the Filter daemon works and we'll begin setting it to divide our
particles. Once we have our particles controlled correctly using
exclusive and global links, we'll make some final adjustments to our
morph daemon for more appealing motion. We'll finish by meshing our
particles and troubleshooting a few mesh issues.
1. Introduction and project overview
2. Previewing the effect and creating our initial scene
3. Using the Morph Daemon to attract particles to our object
4. Understanding Attract vs Cover and controlling particle speed
5. Adding our Magic Daemon to control our particles
6. Creating a Container and adding our Filter daemon
7. Tricking our Morph Daemon to Filter our Cover particles
8. Tweaking our Morph Daemon to finish our effect