Eat 3D-Character Skinning - Skinning A Low-Res Character For Animation
In this DVD, JP Self makes the character from the Low-Res Character
Production DVD animation-ready by skinning it from head-to-toe.
He goes over how to fit the biped to the mesh, using the weight tool to
adjust the folds in those tricky areas (such as the hands, shoulders,
and pelvis), mirroring the vertices from one half of the character to
the other in order to achieve that professional outcome, and even
resizing the character after the skinning is complete.
In this DVD, Instructor Michael McCarthy goes in depth with some of the
most important new features in 3ds Max 2011. Michael starts off with an
extensive overview of "CAT" and then goes through creating a custom CAT
Rig from scratch and even goes into great detail with using CAT Muscles.
Next Michael goes into great detail with the new Slate Material Editor
and ends up creating a custom Shader for a Character. Another exciting
feature covered is the new Viewport Canvas tools to texture a character
head. Other topics on the DVD include rendering with Quicksilver,
Rendering out Surface Maps, and more.