Digital Tutors-Introduction to RollingShutter in Nuke
In this series of lessons we'll learn the basics of using the
RollingShutter plug-in to fix skew and wobble in our footage. These
effects appear in any camera that uses a CMOS sensor, such as the Canon
5d MK2, the Nikin D90 and the Red One. Using RollingShutter, we can fix
distortion not only for visual appeal, but also so it tracks better
through match moving software.
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In this series of lessons, we will explore some workflows for creating highly realistic interior renders using CINEMA 4D.
During the course of this training, we will go through the
entire process of rendering an interior scene with realistic light and
material behaviors using some of the powerful rendering features found
in CINEMA 4D. We will begin by creating materials for the various
objects in our scene, in preparation for the lighting process. Once we
get into the lighting, we will learn how to render our images into a
linear color space and we will incorporate a variety of realistic light
behaviors into the scene. Finally, we will discover the benefits of
multi-pass rendering by making significant, precise alterations to our
final render using Photoshop.
In this course we will cover the basics of working in BodyPaint 3D.
Creating believable texture maps is a huge part of creating
great characters, props, and environments. BodyPaint 3D is fantastic
tool for painting textures interactively on our models, while keeping a
lot of the functionality that comes from working in a 2d image editing
application. BodyPaint 3D is widely used in the industry and knowing how
to use this powerful program will really help you work faster and
smarter. In this course we will get a good jump start on working in
BodyPaint 3D. We will go over the interface and talk about where
everything's located. We will go through the process of setting up
textures for our models, complete with multiple channels and layers.
We'll cover painting concepts and tools including working with brushes
and color. We'll also look at useful concepts like Projection Painting
and using the Raybrush Render View to get a better idea of what your
texture will look like as you paint. We'll also go over some of the ways
you can integrate BodyPaint 3D with other applications like Photoshop,
Maya, or 3DS Max. Once you are done, you will be able to jump in and
start texturing your own models in BodyPaint 3D.