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Home » 2010 » October » 20



Digital Tutors-Introduction to RollingShutter in Nuke

In this series of lessons we'll learn the basics of using the RollingShutter plug-in to fix skew and wobble in our footage. These effects appear in any camera that uses a CMOS sensor, such as the Canon 5d MK2, the Nikin D90 and the Red One. Using RollingShutter, we can fix distortion not only for visual appeal, but also so it tracks better through match moving software.
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Category: Tutorials | Views: 576 | Added: defaultNick | Date: 20.10.2010 | Comments (0)




In this series of lessons, we will explore some workflows for creating highly realistic interior renders using CINEMA 4D.

During the course of this training, we will go through the entire process of rendering an interior scene with realistic light and material behaviors using some of the powerful rendering features found in CINEMA 4D. We will begin by creating materials for the various objects in our scene, in preparation for the lighting process. Once we get into the lighting, we will learn how to render our images into a linear color space and we will incorporate a variety of realistic light behaviors into the scene. Finally, we will discover the benefits of multi-pass rendering by making significant, precise alterations to our final render using Photoshop.

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Category: Tutorials | Views: 684 | Added: defaultNick | Date: 20.10.2010 | Comments (0)




In this course we will cover the basics of working in BodyPaint 3D.

Creating believable texture maps is a huge part of creating great characters, props, and environments. BodyPaint 3D is fantastic tool for painting textures interactively on our models, while keeping a lot of the functionality that comes from working in a 2d image editing application. BodyPaint 3D is widely used in the industry and knowing how to use this powerful program will really help you work faster and smarter. In this course we will get a good jump start on working in BodyPaint 3D. We will go over the interface and talk about where everything's located. We will go through the process of setting up textures for our models, complete with multiple channels and layers. We'll cover painting concepts and tools including working with brushes and color. We'll also look at useful concepts like Projection Painting and using the Raybrush Render View to get a better idea of what your texture will look like as you paint. We'll also go over some of the ways you can integrate BodyPaint 3D with other applications like Photoshop, Maya, or 3DS Max. Once you are done, you will be able to jump in and start texturing your own models in BodyPaint 3D.

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Category: Tutorials | Views: 679 | Added: defaultNick | Date: 20.10.2010 | Comments (0)

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