In this course we'll explore some of the new features in ZBrush 4.
With the release of Zbrush 4 a number of new features have been
added that will make sculpting and painting even easier and more fun. In
this course we will take a look at some of those new features and how
they can be used in your workflow. We'll start by exploring some of the
changes to the way we can interact with subtools. We will look at new
brush settings like elasticity and topological masking that can help us
to shape our models more quickly. We will take a look at the new Shadow
Box and Clip Brushes that will really aid us in creating hard surface
models. We will also cover Spotlight, a great tool for manipulating and
adjusting images and projecting them onto our models. Finally we'll go
over some of the new rendering functionality and look at the animation
tools and how they can help us better present our models. Once done,
you will have a much better idea of some of the new features to look for
in Zbrush 4 and how you can start to use those in your own projects.
Digital Tutors-Object Replacement with Magic in RealFlow 5
Lesson Outline (9 lessons)
In this series of lessons we'll learn how to use various daemons
together to morph one object into another in realflow. Using daemons
like noise, drag, dspline and magic together we can create interesting
effects quickly.
We'll begin this project by importing our geometry into RealFlow
and creating our initial emitter. We'll then add some random motion
using a noise field daemon. To get a squashing effect, we'll use a
Dspline daemon to pull all our particles into a line. Finally, we'll use
the magic daemon to make our particle cloud form our second word. Our
job is not done since we need to animate these daemons to work together
in a specific sequence. Once our particles are moving nicely, we'll take
a look at some meshing challenges and see how to use a drag daemon to
fix certain issues. We'll finish by taking our mesh into Maya and
creating the shader and render setup to output our final images.