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«  October 2010  »
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Home » 2010 » October » 10

Lesson Outline (15 lessons)
In this course we'll explore some of the new features in ZBrush 4.

With the release of Zbrush 4 a number of new features have been added that will make sculpting and painting even easier and more fun. In this course we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with subtools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will take a look at the new Shadow Box and Clip Brushes that will really aid us in creating hard surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once done, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects.

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Category: Tutorials | Views: 546 | Added: defaultNick | Date: 10.10.2010 | Comments (0)

Digital Tutors-Object Replacement with Magic in RealFlow 5

Lesson Outline (9 lessons)
In this series of lessons we'll learn how to use various daemons together to morph one object into another in realflow. Using daemons like noise, drag, dspline and magic together we can create interesting effects quickly.

We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a Dspline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images.

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Category: Tutorials | Views: 714 | Added: defaultNick | Date: 10.10.2010 | Comments (0)


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