In this series of lessons we'll learn how to use the morph and magic
daemons to have a particle stream morph into an object. We'll also learn
how to control our simulation using the Filter daemon.
We'll begin this project by looking at a few simulations using
each daemon separately and the issues with each. We'll then add our
initial emitter and begin working with the Morph daemon. After learning
how the morph daemon operates and which parameters we need to edit to
control it, we'll add in our magic daemon. We'll then take a look at how
the Filter daemon works and we'll begin setting it to divide our
particles. Once we have our particles controlled correctly using
exclusive and global links, we'll make some final adjustments to our
morph daemon for more appealing motion. We'll finish by meshing our
particles and troubleshooting a few mesh issues.
... Read more »
Lesson Outline (14 lessons) In this series of lessons, we will explore the Hybrido fluid solver, which is a key feature introduced in RealFlow 5.
The Hybrido fluid solver opens up a whole new realm of possibilities for fluid simulation within RealFlow, allowing us to solve millions of particles with relative ease. We will begin this course by learning how to set up specialized domains and emitters for our Hybrido fluids, as well as learning how these particles can be influenced by the RealFlow daemon nodes. From there, we will learn how splash particles can be used to add detail to our fluid bodies. We will also learn how mist and foam can be generated within our Hybrido fluids, adding details and levels of realism that were much more difficult to achieve with previous versions of RealFlow. Finally, we will learn how to generate meshes around our particles and how displacement maps can be created inside of RealFlow to add fine details to our meshes. ... Read more »
Lynda.com - Maya 2011 Lighting and Rendering in MentalRay (Exercise files included) English | H264 960x540 | MP3 96 Kbps | 1.16 GB
Maya
2011 Lighting and Rendering in mental ray with Eric Keller shows how to
master practical mental sight techniques for rendering models created
in Maya. This course walks through the ~ numerous efficient and
innovative mental ray t>echniques, including direct versus indirect
lighting methods, creating deviating types of shadows, using the new
ShadowMap camera, and reusing typify and final gathering maps. A chapter
on optimizing render times and enhancing restore quality is also
included. Exercise files are included with the regularity.