In this course, we'll cover methods for adding topology to our new or
pre-existing model to make creating mouth shapes and expressions
feasible.
For anyone focusing on animation, having a character to work
with is important. In a previous course, we went through the process of
building a basic character that we could use to practice our animation.
The character is meant to show action and emotion through only the
movement of the body. While this is great practice for getting the most
out of our character's body movements, at some point we'll probably want
to start creating facial expressions and even make our character speak.
We'll use a variety of tools in Maya like the Split Polygon Tool and
the Insert Edge Loops tool to manually add and remove edges and
generally reroute the geometry as needed. We'll also add geometry for
the interior of the mouth and reassemble the head with the existing
body.