В новом видео-трейнинге от Lynda.com Eric
Keller рассказывает об особенностях работы с текстурами и шейдарами в
Maya 2011. На диске присутствуют все необходимые файлы для изучения
нового материала.
Maya
2011: Creating Textures and Shaders with Eric Keller shows how to
create textures and materials, and then apply them to models to render
realistic surfaces. The course covers working with the mental ray
shading nodes, including the mental images architectural node,
subsurface scattering nodes, occlusion, and car paint shaders, as well
as how to incorporate these nodes into shading networks using the
Hypershade editor. It also explores using textures, Maya software nodes,
normal maps, and displacement maps for adding detail to models.
Exercise files accompany the course.
Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Squash and Stretch English | ISO (FLV) | 782x646 | VP6 1024Kbps | AAC 96Kbps | 155.69 MB
Genre:Training In this collection of lessons we will learn about the Animation
Principle of Squash and Stretch. This course will delve in the animation
principle of Squash and Stretch in Max. The goal of this course is to
provide you with a deeper understanding of what squash and stretch is
all about. We'll cover everything from learning a technique for
automating squash and stretch that computes fast, to exploring ways it
can be used to add more flexibility to characters.