Creating believable texture maps is a huge part of creating
great characters, props, and environments. BodyPaint 3D is fantastic
tool for painting textures interactively on our models, while keeping a
lot of the functionality that comes from working in a 2d image editing
application. BodyPaint 3D is widely used in the industry and knowing how
to use this powerful program will really help you work faster and
smarter. In this course we will get a good jump start on working in
BodyPaint 3D. We will go over the interface and talk about where
everything's located. We will go through the process of setting up
textures for our models, complete with multiple channels and layers.
We'll cover painting concepts and tools including working with brushes
and color. We'll also look at useful concepts like Projection Painting
and using the Raybrush Render View to get a better idea of what your
texture will look like as you paint. We'll also go over some of the ways
you can integrate BodyPaint 3D with other applications like Photoshop,
Maya, or 3DS Max. Once you are done, you will be able to jump in and
start texturing your own models in BodyPaint 3D.
1. Introduction and project overview
2. The BodyPaint 3D interface
3. Using the Paint Setup Wizard
4. UV Basics
5. Beginning the painting process
6. Painting Workflows
7. Working with texture files
8. Extracting data from external images
9. Using Projection Painting
10. Working with layers
11. Working with channels
12. Using the Raybrush Render View
13. Adjusting texture maps
14. Exploring other paint tools
15. Using BodyPaint 3D with Photoshop
16. Painting luminance
17. Using BodyPaint with other applications