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Digital Tutors-10 Ways to Improve Your Modeling in Maya
At Digital-Tutors, we've found that many students starting out in
modeling have difficulty in creating the specific vision they have. In
many cases it's not necessarily a lack of knowledge of the tools as much
as it is a lack of confidence and experience. So, to give you a head
start on your modeling, we've put together a number of tips collected
from production and from teaching students that will help you build the
best models you can with minimal frustration.
We'll talk about breaking down our modeling projects into
manageable chunks. Then we'll cover methods for staying aware of as much
information as possible about our geometry while we work. We'll cover
specific techniques for adding circular resolution to square objects and
go over setting up image planes. This course is meant for students that
have some modeling experience and are familiar with some modeling tools
but would like a few tips for creating a smoother workflow and getting
better results.
1. Introduction and Project Overview 2. Breaking Down Your Modeling Project
3. Getting to Know Your Geometry
4. Redrawing Topology
5. Creating Circular Cut-outs
6. Working with Normals 7. Displaying Face Centers
8. Adding Sharp Detail to Curved Surfaces
9. Adding Irregularities
10. Working with Image Planes
11. Methods for Working Symmetrically